Yeppers.... now the money is drying up from tax revenue of
the "evil" cigarettes, the
ever growing government is looking for new funding sources to feed its
bureaucratic structure. The Video Game
Industry seems like a logical choice.
They can blame it for school shootings, low test scores of students, and
any other anti-social behavior they wish to pin on it.
Look at the possibilities… there are video games about guns,
games about driving, games about war, games about almost every subject
including politics. This industry is
ripe with opportunities for government intrusion and control. In fact it offers
the government more areas to exert itself than cigarettes ever did.
So under what pretense with the government seek to impose
these regulations, taxes and restrictions: If kids are exposed to violent imagery
in video games, they will become aggressive children or violent adults later in
life. Although unable to muster credible evidence proving this thesis,
legislators across America have been introducing measures that would regulate
home video games or coin-operated arcade games on these grounds.
But the facts
do not support this conclusion. Violent crime, according to the FBI, has been
dropping for many years now. During the very period of time video games were on
the market and the young minds of mush were being infected. If the assertion
were true than there should be not one mass school shooting ever six months but
one every other week.
In 1994, the video game industry established the Entertainment Software
Rating Board (ESRB), a comprehensive labeling system that rates over 1,000
games per year and has rated more than 8,000 games since inception. The ESRB
applies five different rating symbols and over 25 different content labels that
refer to violence, sex, language, substance abuse, gambling, humor and other
potentially sensitive subject matter. It must be a good system because the
self-appointed media violence watchdog Sen. Joseph Lieberman (D-Conn.) called
the video game rating system “a model” for other industries to follow.
Government regulation could will surly cross the line into
censorship. As legislators threaten industry with fines or prosecution for
mislabeling games, voluntary labeling will likely be abandoned altogether. Legislators
will seek to punish the industry with high taxes and even more regulations. Of
course, if industry responded to such proposals by abandoning voluntary
ratings, lawmakers would quickly allege “market failure” and propose a
mandatory rating-and-labeling scheme instead. The courts would not allow
legislators to regulate books or magazines in this manner, and there is no reason
why video games should be any different. But the cost to fight these lawsuits will
bankrupt many small companies and deeply eat into the profits of the larger
ones. Prices for the product will soar until the market dries up… just like it
has in cigarettes.
Parent’s choice will once again be replaced by government intrusion.
Mom and Dad will not be the ones to decide what is best for their child. The
Big Government Nanny will do it.
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